![]() So it's a good thing that you can manage this extra layer of city-management with new Post Office City Service buildings Post Office and Post Sorting Facility. When unlocked at Milestone 4 (Boom Town) all the buildings in your cities start accumulate mail. Post Office City Service is here to answer for your citizens need for post services. Next, to you fellow mayors, we want tell more about the new City Service called Post Office City Service which is a part of paid content in upcoming Industries expansion. Both of them have same modes and function very similarly, but the most important difference between them is that raw material storage buildings can only store Raw Materials such as Crops or Oil while warehouses can't store them at all! So keep that in mind while planning out your Industry Areas. ![]() I'd also like to sharpen the difference between Raw Material Storage Buildings and Warehouses. ![]() It is worth mentioning that special goods and luxury products can't be imported, but Warehouse can still store locally produced special goods and luxury products. And when the Industry Areas or Industrial Specializations cannot meet the demand for materials, the warehouse storage's are used. Just remember that the results may vary depending on supply and demand for the resource, a good example for that is when processing buildings produce more materials than the factories (zoned and unique) demand, the surplus production is transported and stored in the warehouses. As for the " Empty" mode it tries to keep it as empty as possible by any means necessary, either through selling, redistributing the resources to another warehouses or sending the resource to a Processing Building in need. With " Fill" mode the Warehouse tries to keep the storage full by acquiring the resource by all means necessary, this can mean importing, own production or acquiring the resources from another warehouse. " Balanced", which is a default mode, aims to keep the storage half full and half empty. All warehouses have three different operating modes Balanced, Fill and Empty. The smallest of them all, the Warehouse Yard, is unlocked at Milestone 3 (Tiny Town). Warehouses are unlocked at Milestones 3 to 6 depending on their size and storage. ![]() For better control over the traffic the warehouses can be placed inside and outside of Industry Areas.Įven though small in size, the small Warehouse Yard can store impressive amounts of resources! ![]() Warehouses also help with the logistic by acting as cargo hubs transporting the products in and out of the Industry Areas. Warehouses store the goods produced by the processing buildings, Unique Factories and even can store goods from zoned industrial zones! Purpose of the Warehouses is to act as a buffer between the factories and commercial zones to prevent any material shortages. All of the new Warehouses are located in their own tab handily named "Warehouses". New cargo services include a variety of Warehouses, Cargo Airport and the mighty Cargo Airport Hub.įor Players who have purchased Industries expansion the Warehouses can be accessed through the reworked Garbage and Industries construction menu. Industries expansion offers new ways to manage traffic and logistics with the new cargo services that tie naturally into the industrial theme. Note: Tutorials were made with a beta version of the Industries so you might notice some differences compared to the Dev Diary screenshots. All the tutorial videos will be available on this playlist at Paradox Interactive YouTube channel! ![]()
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